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gcc
', 'g++
', 'gdb
', and 'make
' packages under the 'Devel
' (Development) category - these packages are not part of the default installation.PATH
environment variable. CDT searches the PATH
to discover the C/C++ compilers.eclipse.exe
' in the Eclipse installed directory.FirstProject
'.FirstProject
' (or use the 'File' menu) ⇒ New ⇒ Source File.Hello.cpp
'.Hello.cpp
' opens on the editor panel (double-click on 'test.cpp
' to open if necessary). Enter the following codes: #include
statement, the 'include paths for headers' are not set properly. Select 'Project' menu ⇒ Properties ⇒ C/C++ General ⇒ Paths and Symbols ⇒ In 'Includes' tab:$CYGWIN_HOME
is your Cygwin installed directory: $CYGWIN_HOMElibgcci686-pc-cygwin4.5.xinclude
$CYGWIN_HOMElibgcci686-pc-cygwin4.5.xinclude-fixed
$CYGWIN_HOMEusrinclude
$CYGWIN_HOMEusrincludew32api
$CYGWIN_HOME
is your Cygwin installed directory: $CYGWIN_HOMElibgcci686-pc-cygwin4.5.xincludec++
$CYGWIN_HOMElibgcci686-pc-cygwin4.5.xincludec++i686-pc-cygwin
$CYGWIN_HOMElibgcci686-pc-cygwin4.5.xincludec++backward
$CYGWIN_HOMElibgcci686-pc-cygwin4.5.xinclude
$CYGWIN_HOMElibgcci686-pc-cygwin4.5.xinclude-fixed
$CYGWIN_HOMEusrinclude
$CYGWIN_HOMEusrincludew32api
$MINGW_HOME
is your MinGW installed directory: $MINGW_HOMElibgccmingw324.6.xinclude
$MINGW_HOMEinclude
$MINGW_HOMElibgccmingw324.6.xinclude-fixed
$MINGW_HOME
is your Cygwin installed directory: $MINGW_HOMElibgccmingw324.6.xincludec++
$MINGW_HOMElibgccmingw324.6.xincludec++mingw32
$MINGW_HOMElibgccmingw324.6.xincludec++backward
$MINGW_HOMElibgccmingw324.6.xinclude
$MINGW_HOMEinclude
$MINGW_HOMElibgccmingw324.6.xinclude-fixed
stdio.h
' (for C) and 'iostream
' (for C++) under the Cygwin or MinGW installed directory.libmpfr4
' in cygwin.FirstProject
' (or use the 'Project' menu) ⇒ choose 'Build Project' to compile and link the program.FirstProject
' (or anywhere on the source 'test.cpp
', or select the 'Run' menu) ⇒ Run As ⇒ Local C/C++ Application ⇒ (If ask, choose Cygwin's gdb debugger) ⇒ The output 'Hello, world!' appears on the 'Console' panel.Hello.c
').HelloCppMakefile
Android system for pc free download. ' ⇒ In 'Project type', choose 'Makefile Project ', 'Empty Project' ⇒ In 'Toolchains', choose 'Cygwin GCC' or 'MinGW GCC'. Ignore the warning message.Hello.cpp
' ⇒ Enter the following source codes:makefile
' ⇒ Enter the following codes. Take note that you need to use a Tab (NOT Spaces) for the indent.n
(=1*2*3*..*n
). The program, however, has a logical error and produce a wrong answer for n
=20
('The Factorial of 20 is -2102132736
' - a negative number?!).main()
function by double-clicking on the left-margin of the line containing main()
. A blue circle appears in the left-margin indicating a breakpoint is set at that line.main()
function./cygdrive/c
..' during debugging, you need to configure a mapping between '/cygdrive/c
' and 'c:/
' (assuming that your program in kept in drive c. From 'Window' ⇒ 'Preferences' ⇒ 'C/C++' ⇒ 'Debug' ⇒ 'Common Source Lookup Path', select 'Add' ⇒ 'Path Mapping'.<workspace>.metadata.pluginsorg.eclipse.cdt.uiglobal-build.log
'.#include
directives. The linker searches the 'library-paths' for 'libraries' needed to link the program. In GCC, include-path is specified via -Idir
option or environment variable CPATH
. The library-path is specified via -Ldir
option, or environment variable LIBRARY_PATH
. The library libxxx.a
is specified via -lxxx
option (lowercase letter 'l'
, without the prefix lib
and .a
extension).CPATH
and LIBRARY_PATH
. In Eclipse, choose 'Window' ⇒ Preferences ⇒ C/C++ ⇒ Build ⇒ Environment.gl.h
, glu.h
, glut.h
are kept in $cygwinusrincludew32apiGL
. Use #include <GL/gl__.h>
to include the headers. The libraries libopengl32.a
libglu32.a
and libglut32.a
are kept in $cygwinlibw32api
. To specify these libraries in linking, use -lopengl32
-lglu32
-lglut32
options (without the lib
prefix and .a
extension).SDL
(under include
) to $cygwinusrincludew32api
; copy all the library files in lib
into $cygwinlibw32api
; copy the run-time library SDL.dll
(under bin
) into Windows/System32
. In your program, include these two headers: #include <SDL/sdl.h>
and #include <SDL/sdl_opengl.h>
. For linking, add these libraries: -lSDL
-lSDLmain
.#pragma comment(lib, 'opengl32.lib')
, is often used to include a particular library (same as -l
option). This system-dependent directive works on Windows's compiler, but NOT in GCC.$Cygwinbinmake.exe
). Replaced by this copy @ http://www.cmake.org/files/cygwin/make.exe.fflush()
.setup
', then the resultant '*setup*.exe
' will trigger UAC (User Authorization Control) and require administrator right to run. (This took me a few hours to figure out! Try renaming a 'hello.exe
' to 'mysetup.exe
'.)